I’ve always thought that compassion fatigue is a term that has been thrown around a lot for a while, but it’s also been a topic people have asked me about recently. To give my definition of it a little context, it’s the physical, physiological effects of exhaustion that can happen after a certain amount of time of feeling tired, sad, and empty of your cares or worries. It can also occur after a certain amount of time of feeling burned out from the day to day.
So what was it about the trailer that made me think of compassion fatigue? How could I use this word in a story? I’ve never really been the kind of person who believes in words being taken out of context. But the trailer just seemed to give me a new definition for the term. And yes it is true, I do feel exhausted from this, but it’s not the tiredness that makes me tired. It’s the pain I feel.
In the trailer, we see a young man named Colt Vahn on his death-defying quest to assassinate Visionaries in a series of increasingly dangerous events and actions. He is a cool guy, who is one of the most wanted villains in the entire game. He is also extremely competent. He once had his whole team wiped out by three Visionaries as one of the first things he did was use a jetpack to fly over them.
The fact that he has such a cool jetpack and can do that is great, but what he is doing now is taking the pain out on three people. He is, in effect, torturing them, and it makes him an extremely evil person.
The first thing we have to do in Deathloop is to torture these three people. Then, because he is evil and because he is now taking the pain out on these people, something else must happen. This is the point at which we can no longer trust him. After he tortures these three people, he will be tortured by us. It is at this point that we are able to begin to trust him, because we have seen the pain he is inflicting on the other three Visionaries.
As it turns out, it’s all a trap, but this is a game that’s all about finding out what we can trust and what we can’t. Like any game, it’s fun to play. The problem is that it’s not designed for us to have fun. It’s designed for us to find out what we can trust and what we can’t. If we’re already in too deep, the pain becomes too much to bear.
Yes, you are all too far into the game. But, we are not in a safe zone, and we know there is a reason that you are asking these questions. In that sense, the pain is a self-inflicted test, but its better than the alternative of just getting through the game without any answers.
The pain test is a psychological test, which is not a bad thing, but it is a psychological test. The psychological tests a person’s trust in others. Many games have psychological tests because they allow players to become more aware of their own thoughts, feelings, actions, and reactions. You just have to be careful not to confuse that with the actual game.
There’s a few other game mechanics/rules that may come into play here. For example, if you are told to save your game, usually the game will save your game automatically if you’re willing to go through the trouble of saving. If you don’t want to, you have to save your game manually or go through the pain of saving before you can continue. You might do this for a few hours, then not do it for awhile.
I have also seen a few situations where a game will save your game, but will fail to load when you try to play it. In some cases, you CAN save your game, and it will continue to run without error even after you have quit the game. In other cases, you have to manually save your game.